Operation Lost Freedom is an Airsoft Event with the main objective being map domination. Players will be tested to Hold/ Conquer different stages throughout the day.

Entry Fee:

$20 pre reg (until 11/23/18)
$25 day of registration


This event is not a true milsim event, but rather a mix between milsim and regular gameplay. We want everyone involved to walk away with an experience they can enjoy and can grow from.

Forces of the Potomac Militia(PM) have pushed north taking control of multiple targets in what seems to be crushing blow to the Maryland Freedom Fighters(MFF.) The Maryland Freedom Fighters have one last chance to regain control of the taken supply line, supply bridge, oil field, command center and FOB. Will the Potomac Militia cease all control points in Maryland or will the Maryland Freedom Fighters again regain control?


Maryland Freedom Fighters: Green camo. (Attacking Team) (Red Arm Bands)

Potomac Militia: Tan camo preferred or civilian attire. (Defending Team) (Blue Arm Bands)

Pricing: The cost per player for entry is $20 if pre-paid before 8/29/2018 The day of the event the price for registration will be $25.

Registration:  To Pre-Register for this event by 8/29/2018 online with a Credit
Card at (link here)All Tickets are nonrefundable.

Printing out the waivers and filling it out before coming to registration speeds up the process and can be done here. (link here)

Age Requirements: 

Minimum age required to play in this event is 12 years old. It is recommended that a player under the age of 15 be accompanied by an adult.
Players are welcome to arrive after 8:00am. Available parking will be on right side of the building on the grass. You may set up directly behind your vehicle.


There will be snacks such as candy bars, soda, energy drinks, water and Gatorade available in the registration building. You may also bring you own food and snacks.

Rules & Safety:

SMP holds safety as its #1 priority followed closely by fun and enjoyment of the sport. This event is geared towards the mature, level-headed player's  with common sense and honest attitude.

SMP requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on!

-All pistols must be holstered.

-All players are required to attend the safety briefing prior to the start of the game!

-Approved face protection must remain on at all times while on the field or chronograph areas.  Do not remove face protection under any circumstance.

-Fully sealed approved goggle systems must be used (may including paintball goggle/mask systems or approved full seal Airsoft goggles that meet or exceed ASTM standards.) For players under 18 years old, the full face and ears must be covered by a mask system.

-There will be a Mandatory Ejection of any players lifting or removing goggle/ full-face mask system while in goggle on areas (Playing Field, Chronograph Area, Target Area) after being personally warned once.  This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken.

-NO MESH GOGGLES. ANSI Z87.1 and/or ASTM F-1776-99a rated (or greater) ballistic eye protection will be accepted.)

Cease Fire:

Players or staff should call cease fire if they themselves or another player is injured, loses their eye protection or requires immediate admin/medical attention.
Mandatory Equipment: gun, face protection/goggles, red dead rag and barrel cover
Recommended Equipment: helmet, boots, knee pads, gloves, long pants and long sleeve shirt.
YOU MAY NOT WEAR RED, OR FLUORECENT CLOTHING OR GEAR. Red color represents a dead player ( ie: dead rag) and fluorescent color represents referee or staff. This would confuse players, therefore will not be allowed.

Airsoft is a game of honor/integrity, please call your own hits. Do not call other players out. If you believe the hits on another player is not being called, please inform a ref and he/she will look into it.

-Players caught cheating will get one warning and after that they will be ejected from the game.

Hit Rule: If you are hit anywhere on you or your person or gear, you are out. Gun hits and ricochets do not count as a hit. Friendly fire counts. Once you are hit, please call yourself out and pull your dead rag out and place it on top of your head or hold it up until you walk back to respawn or staging area. You may also wait on a team medic. Bleed out time is 3 minutes.

-Dead Man Tell No Tales: once shot do not communicate with any player in play. The only thing you are allowed to do is call for a "MEDIC".
Medic rule- The medic must grab ahold of your arm or leg and hold it there for 30 seconds (1 Mississippi, 2 Mississippi) for you to come back alive.

-ONLY medics are allowed to heal other Medic players. Number of medics will be determined by the number of players signed up for the event.

-Bleed out rule- If you get tired of waiting for a medic or it is impossible for your medic to get to you may either return to your respawn and re enter or bleed out to a medic after 3 minutes of being hit.

-Bang Bang rule: If a player enters into close range combat (inside the 10' minimum engagement distance where firing his/her weapon is against the rules, and has a clear line of sight to the enemy and the enemy is "dead to rights") use the BANG BANG rule. The BANG BANG rule is put into play for safety reasons only. It is not a way of killing someone tactically. If your enemy says “BANG BANG” to you, you should honor the call and immediately yell HIT and pull out your red dead rag.


Player Name

Team Choice
Maryland Freedom Fighters
Potomac Militia


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